Monday, February 21, 2011

Spero reaches half-way mark

Today, I'm happy to report that our game Spero reaches a very exciting milestone. We're at the half-way mark in the project, and we at Bloom Studios couldn't be happier with the progress that's been made. After tireless efforts from our art, programming, and design team, we've found ourselves with a very early version of the game. 

Next week is the long-anticipated game developers conference in San Fransisco. Bloom will be sending two members of the team to showcase its work. Myself and Nathan Moore will be attending the main conference, and we're very excited to show off the teams hard work.

This week, we're working on level design, more animations, environmental detail, and some additional models. I can tell you right now that this week is going to be a very tightly orchestrated one. We have a lot of work that needs to be done even before the weekend which includes an updated demo level.

Throughout this week, I'll do my best to update you with progression. I'm sure some frustrations will work their ways into my updates, but I can also promise a lot of excitement as well.

Thank you!

- Andrew N. Zurek

Tuesday, February 8, 2011

Bloom Studios wins the MTC submission event in Chicago

Bloom Studios is proud to announce that we are the proud winners of this prestigious event!

The team was worked hard day-in and day-out to make this project everything that we want it to be. The social aspect of our work has been very rewarding so far. Engaging people to act has been our greatest accomplishment, and we want to further instill this into our game Spero.

Social networking is much more than a trend nowadays; it's a new way of life and a great way to express and share ideas. Our goal is to bring this element to the island of Spero, and truly add a social aspect. In the upcoming days, the development team will be sitting down to further discuss how we can add this social element to the game. How can we connect players with one another? It's truly a big challenge, but it's one that we're ready to face.

We already have several ideas we want to grow upon, and much that we'll discuss and share with you in due time.

My team and I would like to personally thank Microsoft for giving us this opportunity. In the short time that we've been engaged with this project, our lives have changed in big ways. As I always say, and truly believe, want want to inspire you to make those changes in your life as well. Together, we really can accomplish something great. We would also like to reach out and congratulate TeamS72 from University of Illinois at Chicago and Loyola. They are the winners of the MTC Software Design challenge. We encourage all of you to look them up and support them as they continue to work on their product.

I also want to thank you all for your support once again. It's been our own personal renewable energy we've been able to use to keep us going!

Keep in touch with us, as we have big plans for a big future!

-Andrew N. Zurek

Monday, February 7, 2011

Dedicated to a clean world!

Our mission at Bloom Studios is simple. We're dedicated to making great games and a healthy planet! What better way than to combine the two ideas, and make a fun and compelling game about our world. Our current project deals with just that.

The game is called "Spero" and is a Latin word used for "hope". This speaks volumes for what we wanted to do with our game.


The story begins, partakes, and ends on an island known as Spero. Spero harbors a society of people who manage to get along with their day to day lives on the energies that are being provided by the island, and distributed by a large company called Inceptum. Inceptum owns a large factory that is commissioned at the origin of Spero. For decades, the factory has been using the capital bound to the island to provide, what it feels is, efficient energy to the citizens of Spero. Unfortunately for Inceptum and the people of Spero, resources are fading away. Time is of the essence, and cleaner and more efficient methods must be discovered before the islands life source runs out.

We're a truly dedicated group of guys, and we want what's best for the environment. This project appealed to us for dozens of reasons, none falling short of the other. 

Make sure to follow us for the latest updates, developer commentaries, and video updates!

Thanks for all your support!

-Andrew N. Zurek